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Details of Adobe Substance 3D Designer 14.0

Adobe Substance 3D Designer 14.0 Full-Activated enables the creation of infinitely varied seamless materials, patterns, picture filters, and ambient lighting. It is extensively employed in the production of high-quality materials for usage in a variety of 3D modeling applications in the gaming, film, and architectural sectors. The versatility and accuracy of Substance 3D Designer are its main strengths; with the assembly of multiple nodes, each of which stands for a distinct operation or filter, artists are able to produce intricate textures and materials. Because of this non-destructive methodology, users can freely experiment and iterate without losing the capacity to later refine or alter their creations.

Download Adobe Substance 3D Designer Full Activated

Materials determined by algorithms rather than fixed images can be created with Adobe Substance 3D Designer Pre-Activated. This means that materials can be very procedural. This makes an almost limitless range of textures possible, each of which can be altered and personalized according to aspects such as color, roughness, and pattern scale. One of the most important tools for generating realistic settings in video games and movies is Designer, which allows designers to generate dynamic textures that respond to lighting and weather phenomena.

Adobe Substance 3D Designer Full Version Features:

  • Ever-growing content library: Get access to hundreds of randomizable noises, patterns, filters, and nodes.
  • HDR lighting creation: Create parametric lighting stages with 360° photos or procedural lighting.
  • Color management: Benefit from Open Color IO and Pantone support.
  • MDL support: Use the designated shader graph to create MDL materials.
  • Open ecosystem: Easily send your materials and filters to other Substance 3D apps.

Download Adobe Substance 3D Designer Full Download

Download Adobe Substance 3D Designer Latest Version

What’s new in Substance 3D Designer 14.0.0?

(Released on July30, 2024).

Added:

Content:

  • New Anisotropic Kuwahara filter.
  • New Bevel Smooth Node.
  • New Curvature Smooth v2 node.
  • New Directional Distance node.
  • New Histogram Tools: Compute, Equalize, Render.
  • New ID to Mask node.
  • New Normal Uncombine node.
  • New Palette nodes: Create, Apply, Modify, View.
  • New Quantize Color node.
  • Non-Uniform Directional Warp: Set default Intensity Map Value to 1.
  • Add ‘Color’ or ‘Grayscale’ suffix to all node labels which have these versions.
  • Deprecate “White Noise” only keep “White Noise Fast”.
  • Deprecate ‘Negate Float1’ node in Substance function graph.
  • Rename “Quantize Color” to “Quantize Color (Simple)”.
  • Display values in Information panel for pixels outside of 0-1 range.
  • New kerning for some fonts.
  • Improve invalidation time when editing deep subgraphs while using in-context edition.
  • Do not duplicate bitmaps in SBSASM.
  • Add a new “function” widget for all input parameter types.
  • Improve display of inherited parameters.
  • Modernize panning when reaching border of graph while selecting.
  • Remove ‘Disable High DPI’ functionality.
  • New branding for Splash Screen and About window.
  • Add a way to shift all keys and loop.
  • Switch all default filters to sentence case.

API:

  • Add method to frame a specific node in the Graph View viewport.
  • Add method to open a package resource in its editor (E.g., a Substance graph in the Graph View).
  • Add method to select a package resource in the Explorer (E.g., a Substance graph).
  • Add methods to get and set the graph type of a Substance compositing graph.

Third Party:

  • Follow 2023 VFX platforms recommendations.
  • Follow 2024 VFX platforms recommendations.
  • Update Boost to 1.82.0 + USD to 23.08.
  • Update NGL to 1.38.
  • Update Open Color IO to 2.3.x.
  • Update Open Exr to 3.2.x.
  • Update Open Subdiv to 3.6.x.
  • Update Python to 3.11.x.
  • Update QT to 6.5.x.
  • Update gcc to 11.2.1.
  • Update glibc to 2.28.
  • Update libstdc++ ABI to C++11 one.
  • New ‘Glossary’ page.

Fixed:

Bakers:

  • Crash when rebaking a scene which filename was changed.
  • Crash when saving bakers preset to JSON file.
  • Scatter on spline’: Expose Input image alpha parameter.

Content: 

  • Tile Sampler Color’: missing visibleif expression.
  • Anisotropic Noise: negative value for X/Y amount produces wrong result.
  • Anisotropic Noise: tiling issue when using odd value as X amount and no smoothness.
  • Normal Distrib function: incorrectly placed max () can lead to NaN.
  • RTAO, Bent Normal and RT Shadows do not work correctly on some platforms.
  • Shape Splatter Blend Color: OpenGL normal maps are not blended correctly.
  • Unwarranted space after ‘Multi’ prefix in node labels.
  • Crash when moving graph within or across packages.
  • Precision error in Warp nodes impacting the Slope Blur nodes.
  • SBSAR layer in SD is unable to read SBSAR with SBSASM content > 2GB.
  • Incorrect result for 0^n.

Graph:

  • Display node size’ option is mislabelled.
  • Crash when copying a parented comment to another graph.
  • Freeze when alt-dragging a Dot node.
  • Node search can miss obvious matches in some cases.
  • Performance issue when editing a function graph instanciated multiple times with supergraph opened.
  • Too many invalidations when creating an output.
  • ICO Parsing Out-Of-Bounds Write Vulnerability.
  • Deprecate some unused image format.

Parameters:

  • Bitmap PKG Resource Path should not be editable.
  • Fix issues related to exposing/batch exposing the parameter of a value processor.
  • String parameters are ignored when batch exposing.
  • Performance issue when editing a function graph instanciated multiple times with properties opened.
  • Edits to shapes are not applied in rasterised image.

UI:

  • Fix some bugs/inconsistencies with scrollable widgets (Windows only).
  • Inconsistent order of 3D scene file formats in import/export lists.
  • Window’s actions are duplicated in the UI.
System Requirements:
  • OS: Windows 11 (64bit).
  • CPU: Intel Core i7, AMD Ryzen 7.
  • GPU: Nvidia Geforce RTX 2080, Nvidia Quadro RTX 4000, AMD Radeon RX 6700 XT, Radeon RX 5700 XT (Sg only).
  • VRAM: 8 GB, 10GB (Md).
  • RAM: 32 GB.
  • Hard Drive: SSD type with 30 GB of free space.
How to install & activate it?
  • Disconnect from the internet (Recommended).
  • Extract and install Adobe Substance 3D Designer 14.0 Activated by using setup.
  • After the installation, don’t run the program or exit if launched.
  • Copy the Setup file to the installation directory, run, and click on Setup.
  • Launch the program and use any name, company, and key to register for the program.
  • It’s done, Adobe Substance 3D Designer 14.0 Activated.

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